Thursday, 10 December 2015
Friday, 27 March 2015
Steampunk Assignment
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| Reference |
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| Final |
I chose a dynamic action pose and built my character around it adding in trypical steampunk motifs such as googles and buckles.
I am happy with the finished piece but I need to take more time to design elements in the future as there is much more I could have done to the character.
Anthropomorphic Character Design
Our brief was to create a anthropomorphic character design based on the reference of exotic frogs / toads. I wanted to create a cartoony style frog, Something like Mr Toad from Wind in the Willows, and I randomly generated a profession which gave me A butler.
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| Mood Board |
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| Initial Sketch |
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| Base Colours |
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| Final Design |
Maya Modeling a T-Rex
Over A few sessions our task was to model and texture a T-Rex. We box modeled a low poly initial dinosaur and smoothed it to get more detail.
We then had to create the seams around which to unwrap out T-Rex
We then had to create the seams around which to unwrap out T-Rex
And finally add A texture to the T-Rex
Finn Character Model Assignment
Our Brief was to make and texture a 3D model of 'Finn'. We were supplied references to work from. We had a poly limit of around 8,000 triangles and our topology should flow smoothly.
I initially got as far as modeling the head and combining the mesh but I somehow managed to corrupt the file. However starting again allowed me to create much better topology the second time around although I had too many triangles after smoothing.
I first modeled as closely to the reference as I could fixing the topology such as the face and shoulders. But I ended up with far too many polys so I started optimising the model by collapsing unessessary loops
I had to remove far more edge loops than I expected, which changed the aesthetic of the model completely. I the final model came out at just under 9,000 tris but lost much of detail in areas such as the face.
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| Modeling Body |
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| Modeling Face |
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| First Iteration |
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| Second Iteration |
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| Third Iteration |
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| Final Iteration |
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