Our Brief was to make and texture a 3D model of 'Finn'. We were supplied references to work from. We had a poly limit of around 8,000 triangles and our topology should flow smoothly.
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| Modeling Body |
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| Modeling Face |
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I initially got as far as modeling the head and combining the mesh but I somehow managed to corrupt the file. However starting again allowed me to create much better topology the second time around although I had too many triangles after smoothing.
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| First Iteration |
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I first modeled as closely to the reference as I could fixing the topology such as the face and shoulders. But I ended up with far too many polys so I started optimising the model by collapsing unessessary loops
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| Second Iteration |
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| Third Iteration |
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| Final Iteration | | |
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I had to remove far more edge loops than I expected, which changed the aesthetic of the model completely. I the final model came out at just under 9,000 tris but lost much of detail in areas such as the face.
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