Friday, 27 March 2015

Steampunk Assignment

  
Reference    

Final
Our brief was to Design a steampunk character, machine, vehicle or device. Our design has to include instantly recognisable elements of the steam punk genre.

I chose a dynamic action pose and built my character around it adding in trypical steampunk motifs such as googles and buckles.

I am happy with the finished piece but I need to take more time to design elements in the future as there is much more I could have done to the character.

Anthropomorphic Character Design

Our brief was to create a anthropomorphic character design based on the reference of exotic frogs / toads. I wanted to create a cartoony style frog, Something like Mr Toad from Wind in the Willows, and I randomly generated a profession which gave me A butler.
Mood Board
I started by sketching some frogs to familiarise myself with the features which instantly allow the viewer too see it as a frog. I decided the eyes and mouth are the most important features to include in my design.


Initial Sketch
Base Colours
Final Design

Maya Modeling a T-Rex

 Over A few sessions our task was to model and texture a T-Rex. We box modeled a low poly initial dinosaur and smoothed it to get more detail.
 We then had to create the seams around which to unwrap out T-Rex

And finally add A texture to the T-Rex

Finn Character Model Assignment

Our Brief was to make and texture a 3D model of 'Finn'. We were supplied references to work from. We had a poly limit of around 8,000 triangles and our topology should flow smoothly.

Modeling Body

Modeling Face
 I initially got as far as modeling the head and combining the mesh but I somehow managed to corrupt the file. However starting again allowed me to create much better topology the second time around although I had too many triangles after smoothing.

First Iteration
 I first modeled as closely to the reference as I could fixing the topology such as the face and shoulders. But I ended up with far too many polys so I started optimising the model by collapsing unessessary loops


Second Iteration



Third Iteration


Final Iteration
I had to remove far more edge loops than I expected, which changed the aesthetic of the model completely. I the final model came out at just under 9,000 tris but lost much of detail in areas such as the face.





Wednesday, 25 March 2015

Mudbox Session with Tony Mayor

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.In this session we learnt how to use mudbox. Using the default T-Rex model we sculpted it to create a unique dinosaur and then painted the diffuse and normal maps. I enjoyed this session as painting the textures was quite fun. I like how the combination of sculpted wrinkles and painted normal map give the skin a lifelike feel.

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Tuesday, 24 March 2015

Session 6 - Environment Texture

Our session looked at creating a realistic scene by layering and manipulating reference images to create textures.

Initial Scene
We were given this blank scene and asked to add the textures using Direct x 11 shaders
Final Scene


I liked this session a lot as it played to my strengths in photomanipulation. I am happy with my end result and keen to try out this method in future projects.
Diffuse Texture

Session 4 - Lava Monster

Our assignment was to paint a lava monster which is to be made of dark rock with cracks revealing the lava inside.







Visual Arts and Animation Session 1- Lizard Painting Tutorial

We were asked to follow along with a tutorial by Feng Zhu. Given the line work we were asked to paint in the values and then using layer modes to blend image textures into the painting to give a quick effect of scaly skin.


Tutorials
Design Cinema – EP 11 - Lizard Dude Part 01
Design Cinema – EP 11 - Lizard Dude Part 02
Design Cinema – EP 11 - Lizard Dude Part 03
Design Cinema – EP 11 - Lizard Dude Part 04


Supplied Linework





 
Final Image

I am fairly happy with the final result, however the face could do with more detail around the eyes and mouth to draw focus.