Our brief was to design a concept for a tank or armoured vehicle using the perspective consturction and value techniques studdied in class. We were to paint the concept in black and white to practice lighting values with flat even areas of grey. Our piece had to be in a two point perspective favouring the left of the vehicle, whilst avoiding distortion due to the right hand vanishing point being too close to the object.
Friday, 28 November 2014
Friday, 21 November 2014
Visual Design - Session 6 - Turret Animation
Our brief was to constrain and animate a completed turret model. We created a hierarchy of the polygons making up the turret and constrained certain translations and key frame animated the movements.
Insectoid Assignment
Our brief was to create an original design concept for an insectoid character. The only constraints in our concept are that they should be recognisably insect based. I chose to base my character on a moth as I find their faces to be very interesting and the anatomy of moths could create an interesting character due to their 6 legs.
I am happy with my final concept but If I develop it further I would look into designing clothes which don't take away from the insect nature of the character but place him amoung what would be considered aristocracy using the colourful moth wings to form an overcoat.
I am happy with my final concept but If I develop it further I would look into designing clothes which don't take away from the insect nature of the character but place him amoung what would be considered aristocracy using the colourful moth wings to form an overcoat.
Thursday, 20 November 2014
Visual Design - Session 5 - Turret Texture
Our task was to lift the detail off of a high poly model into a texture map which we can apply to the low poly version of the model to show detail in a much less resource expensive way.
I wanted to create something interesting so instead of using a metal texture I used cheese for each of the individual panels of the turret model.
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| Occlusion |
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| Normal |
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| My Finished Texture Map |
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| Front |
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| Front/Left |
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| Back/Right |
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| Top |
Visual Design - Session 5 - 2 Hour Speed Painting Exercise
We had 2 hours to make the best copy we could of a image given to us as a print out. The biggest problem I have currently with digital paintings is colour selection I find it extremely difficult to get the right shades and find myself constantly manipulating the hue/saturation whilst drawing. I need to work on the speed and proficiency of my digital painting.
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| My Copy |
Monster Assignment
In the spirit of Halloween our assignment was to create a monster concept. We could create any kind of monster in which ever style or media we wished.
I wanted to create a ghostly monster and liked the idea of it controlling someone. I looked at puppeteers through my research and decided to create a concept for a ghostly puppet master.
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I liked my first iteration but it seemed too hectic so I hid some of the layers and re-blended them differently. Giving a much more simple ghost, also helping to show more transparency.
I was happier with how the second iteration looked but the colours didn't look right after I had finished painting so I colour swapped the blues with the brown hues to create the final concept.
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| Mood board |
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| Initial Sketch #1 |
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| Initial sketch #2 |
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| Initial PS concept |
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| First Iteration |
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| Second Iteration |
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| Final Concept |
Visual Design - Session 4 - Texture Map Deconstruction
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| Finished Texture |
We were supplied with a model of a woman rendered with a zombie walk. Our task was to edit the texture map to turn her into a zombie.
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| Initial Texture Map |
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| My Edited Texture Map |
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| Front |
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| Back |
Perspective Drawing Assignment
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| (http://www.youtube.com/watch?v=SCW9D2GytHo) |
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| My Sketch |
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