Friday, 28 November 2014

Perspective Assignment

Our brief was to design a concept for a tank or armoured vehicle using the perspective consturction and value techniques studdied in class. We were to paint the concept in black and white to practice lighting values with flat even areas of grey. Our piece had to be in a two point perspective favouring the left of the vehicle, whilst avoiding distortion due to the right hand vanishing point being too close to the object.





Friday, 21 November 2014

Visual Design - Session 6 - Turret Animation


Our brief was to constrain and animate a completed turret model. We created a hierarchy of the polygons making up the turret and constrained certain translations and key frame animated the movements.

Insectoid Assignment

Our brief was to create an original design concept for an insectoid character. The only constraints in our concept are that they should be recognisably insect based. I chose to base my character on a moth as I find their faces to be very interesting and the anatomy of moths could create an interesting character due to their 6 legs.








I am happy with my final concept but If I develop it further I would look into designing clothes which don't take away from the insect nature of the character but place him amoung what would be considered aristocracy using the colourful moth wings to form an overcoat.

Thursday, 20 November 2014

Visual Design - Session 5 - Turret Texture

Our task was to lift the detail off of a high poly model into a texture map which we can apply to the low poly version of the model to show detail in a much less resource expensive way.
Occlusion

Normal

My Finished Texture Map
 I wanted to create something interesting so instead of using a metal texture I used cheese for each of the individual panels of the turret model.

Front

Front/Left

Back/Right

Top


Visual Design - Session 5 - 2 Hour Speed Painting Exercise

We had 2 hours to make the best copy we could of a image given to us as a print out. The biggest problem I have currently with digital paintings is colour selection I find it extremely difficult to get the right shades and find myself constantly manipulating the hue/saturation whilst drawing. I need to work on the speed and proficiency of my digital painting.

My Copy

Monster Assignment

In the spirit of Halloween our assignment was to create a monster concept. We could create any kind of monster in which ever style or media we wished.

Mood board
I wanted to create a ghostly monster and liked the idea of it controlling someone. I looked at puppeteers through my research and decided to create a concept for a ghostly puppet master.
Initial Sketch #1

Initial sketch #2

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Initial PS concept


First Iteration
I liked my first iteration but it seemed too hectic so I hid some of the layers and re-blended them differently. Giving a much more simple ghost, also helping to show more transparency.


Second Iteration


Final Concept
I was happier with how the second iteration looked but the colours didn't look right after I had finished painting so I colour swapped the blues with the brown hues to create the final concept.

Visual Design - Session 4 - Texture Map Deconstruction


Finished Texture

We were supplied with a model of a woman rendered with a zombie walk. Our task was to edit the texture map to turn her into a zombie.
Initial Texture Map
My Edited Texture Map
I altered the jacket adding a floral pattern to it and manipulated the colours until I was happy. I then set about adding images over the face and neck to give a more zombie like feel and darkening the hair. I took the jaw off of the model and used images of beef to hint at exposed muscle. The hardest part was adding the blood to the fabric of the jacket and matching the colours to blend in with the other blood texture on the skin. I am fairly happy with how it turned out but it is a shame that the animation was prerendered as I couldn't work out how to take the jaw off for the entirety of the walk.
Front

Back

Perspective Drawing Assignment



(http://www.youtube.com/watch?v=SCW9D2GytHo)
Our assignment was to follow a youtube tutorial on one point perspective. The only problem I had was not realising I had made my initial box much more square than his until after starting


My Sketch