Thursday, 20 November 2014

Visual Design - Session 5 - Turret Texture

Our task was to lift the detail off of a high poly model into a texture map which we can apply to the low poly version of the model to show detail in a much less resource expensive way.
Occlusion

Normal

My Finished Texture Map
 I wanted to create something interesting so instead of using a metal texture I used cheese for each of the individual panels of the turret model.

Front

Front/Left

Back/Right

Top


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