Tuesday, 24 March 2015

Session 6 - Environment Texture

Our session looked at creating a realistic scene by layering and manipulating reference images to create textures.

Initial Scene
We were given this blank scene and asked to add the textures using Direct x 11 shaders
Final Scene


I liked this session a lot as it played to my strengths in photomanipulation. I am happy with my end result and keen to try out this method in future projects.
Diffuse Texture

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